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Post by Kidgamez on Jun 7, 2018 15:03:49 GMT
Good ideas. I'll have to make a new UI element to view the unit bank in Time Warp, so that one will go on my to-do list for when I have a lot of free time! As for the SW Battle placement, I'll see what I can do for the next update!
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Post by ubersketch on Jun 15, 2018 1:23:49 GMT
Zooming for BlueStacks players. It annoys me a whole lot whenever I can't zoom out on BlueStacks. My only choice is to use BlueStacks because my iPad crashes every time I try to run this game.
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Post by Kidgamez on Jun 15, 2018 1:48:25 GMT
Try holding down "ctrl" and moving the mouse with the left button held down, this is how I zoom on PC.
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Post by alex on Jul 4, 2018 8:51:20 GMT
To be honest ultra rare units need buffs and fix.There are some of my suggestions for thor,vira ultima and darkness barrier. Thor is a deffense unit but it's so cardboard becouse doesnt have hp regen. All deffense units have it(wall,tytan barrier,infinite fortress).So please add standart regen (1hp every 0.1 seconds) or vampirizm to its energy bolts. Vira ultima needs fix its skill ultima heal(give a 50% chance to completely heal targets).This skill doesnt work!!! Darkness barrier can dies in drain mode and maybe duration of this skill should be little increase.
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Post by Blue on Jul 6, 2018 13:31:33 GMT
To be honest ultra rare units need buffs and fix.There are some of my suggestions for thor,vira ultima and darkness barrier. Thor is a deffense unit but it's so cardboard becouse doesnt have hp regen. All deffense units have it(wall,tytan barrier,infinite fortress).So please add standart regen (1hp every 0.1 seconds) or vampirizm to its energy bolts. Vira ultima needs fix its skill ultima heal(give a 50% chance to completely heal targets).This skill doesnt work!!! Darkness barrier can dies in drain mode and maybe duration of this skill should be little increase. I agree with your Thor statement, I think the healing should be innate and the 50÷ full healing dosent seem to work for me aswell
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Post by Tranquility on Jul 26, 2018 4:42:01 GMT
I'll just throw in a couple ideas that I had been thinking about for a while:
*Formation Editor grid: It would be nice if the grid was not only static (remaining in the same place no matter where you zoom) but also showed a vertical (maybe also a horizontal) line indicating the middle of the game area, especially since I really like my base to be symmetrical. In addition, having the option of units "snapping" to these lines or nearby units would make base building less tedious by making it easier to line up units and helps ensure that all units get the most from Chargors and team upgrades (Personally, it annoys me when the Thor on one side has one less Chargor boost than one on the other side because it's off by a few pixels).
*Enemy waves: Some kind of mode or feature where the enemy comes in organized waves, such as a swarm of fighters appearing at all sides or a giant cluster of barriers (like Corrupted Walls or Termind Fragments) suddenly appearing from the top, would make the game way more interesting (Waves makes sense for a tower defense game, after all!). An endless mode based on this concept could also be implemented as well.
*More projectile variety: Right now, half the units in the game basically deal damage by shooting lasers that don't go beyond hitting a singe enemy. Since the Nova/Galaxy Turret is the best in this role, giving other units special projectile would open up more options for blowing up these colorful ships. Maybe the Grand Blaster (or a Rank VII upgrade) can fire a railgun that penetrates all units in a line instantly. Perhaps the Nuclear Terra or Elson Demi can fire AoE shots that hit everything in a radius. Or the Fira Zevon can proc its explosions through hits rather than kills. Whatever the case, it'll make watching explosions much more satisfying and raises the viability of some units. Enemies could also recieve the same treatment as well, which makes the game more challenging but also adds a bit more strategy (using skills or moving units to defend against them).
I don't expect these to be implemented very quickly, but if these ideas do become implemented, I'm sure they will make this already-great game become more great.
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Post by Clint on Jul 31, 2018 23:28:24 GMT
I'll just throw in a couple ideas that I had been thinking about for a while:
*Formation Editor grid: It would be nice if the grid was not only static (remaining in the same place no matter where you zoom) but also showed a vertical (maybe also a horizontal) line indicating the middle of the game area, especially since I really like my base to be symmetrical. In addition, having the option of units "snapping" to these lines or nearby units would make base building less tedious by making it easier to line up units and helps ensure that all units get the most from Chargors and team upgrades (Personally, it annoys me when the Thor on one side has one less Chargor boost than one on the other side because it's off by a few pixels).
*Enemy waves: Some kind of mode or feature where the enemy comes in organized waves, such as a swarm of fighters appearing at all sides or a giant cluster of barriers (like Corrupted Walls or Termind Fragments) suddenly appearing from the top, would make the game way more interesting (Waves makes sense for a tower defense game, after all!). An endless mode based on this concept could also be implemented as well.
*More projectile variety: Right now, half the units in the game basically deal damage by shooting lasers that don't go beyond hitting a singe enemy. Since the Nova/Galaxy Turret is the best in this role, giving other units special projectile would open up more options for blowing up these colorful ships. Maybe the Grand Blaster (or a Rank VII upgrade) can fire a railgun that penetrates all units in a line instantly. Perhaps the Nuclear Terra or Elson Demi can fire AoE shots that hit everything in a radius. Or the Fira Zevon can proc its explosions through hits rather than kills. Whatever the case, it'll make watching explosions much more satisfying and raises the viability of some units. Enemies could also recieve the same treatment as well, which makes the game more challenging but also adds a bit more strategy (using skills or moving units to defend against them).
I don't expect these to be implemented very quickly, but if these ideas do become implemented, I'm sure they will make this already-great game become more great.
I agree with all of them, especially the first one.
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Post by Clint on Aug 12, 2018 7:21:07 GMT
Can you fix a problem where zac ships, attack & stun drone and others units stop pushing the decoy units, I've find it very annoying to having to move it back every time a unit push it out the out of the way. P.S. What does ZAC and X ZAC stand for? Also add a small change to the "upgrade unit to better version if it a rank 7" button where it is gray out and when they tap on it say you need this much gold to upgrade it (so they know which unit to upgrade and what not.)
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Post by Apocalypse on Aug 19, 2018 21:42:40 GMT
I was thinking about an evil base survival challenge where every time you destroy it the base will come back stronger.
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Post by Tranquility on Aug 24, 2018 3:21:18 GMT
Since I'm still stuck with 3 super drones, I was thinking that there should be an reset/refund button for the upgrade shop. It should be able to reset all the upgrades (except maybe the unit cap) back into level zero and be able to get back all the points based on level and achievement completion (basically a refund). It might not only fix my problem (losing a point from trying to reset Zyvon completion), but also allow non-Bonus Content people to reallocate their points. Unless something changed since I last checked, they're stuck with 29 points - short of one point to max every upgrade to level five. A reset would also allow us make the game harder (by losing attack, heal, and cooldown bonuses) if we want to as well.
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Post by Prince_Espeon on Sept 21, 2018 5:40:20 GMT
Any chance that you could increase the unit bank slot limit? 25 slots seems like a lot until you start hoarding every rare unit that you don't use in your base so that they no longer appear as drops in levels. I eventually decided to delete a few of my rare units and now 2-3 defensive walls just drop every level to taunt me. You could even do something like Pokemon Go's bag limit and have people able to buy multiple upgrades to the unit bank depending on their needs. This would also allow more experimentation with base building without having to delete and retrain units. I, personally, would easily be willing to pay $5-20 just for some more unit bank space. I'm not usually one for micro-transactions, but honestly, $5 seems like too little for how much fun this game is.
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Costum Units/Enemies
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Post by Costum Units/Enemies on Sept 21, 2018 18:07:26 GMT
What about a editor to edit/create new units, enemies, skills, etc, than can be used ingame with a copy of the original save, but it wont interfer the original save.
It will take alot of work to make it fully functional, the dev is probaly busy balancing units, fixing bugs, and even making new stuff, so i wont expect a editor to come earlier.
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Post by pericore on Sept 26, 2018 12:34:26 GMT
Separation between Storage and BankSo, the first thing I would love to suggest is a separation between Bank and Storage for units. I'm suggesting this because I'm already running into the issue of not having any space left for new units. I know there is the opportunity for bonus content expansion which I have already bought on Kongregate. - On mobile however I don't think I really want to make use of this. No offense developer, it's really just a matter of available money and how many times I truly use my phone. Anyways, this suggestion is coming to favor those who either don't have the money, or don't want to, or do have it but still run into the issue of hoarding rare units.
Unit Bank: The unit bank functions like the current one without changes. The space count will be reduced from 10 to 5 and from 25 to 15 with bonus content. You can access it from anywhere at any time, ingame. It also is unlocked immediately. So it works like the current bank with reduced space. Don't complain yet. Now comes the interesting part.
Unit Storage: The Storage is different from the bank and cannot be accessed during an ongoing game and needs to be unlocked by fulfilling the following conditions - 1.: Level 6 has been beaten! 2.: The tech center has been unlocked! 3.: 2.000 Gold for the first storage expansion is inside the player's bank (just have 2k gold) Once those conditions are met, a prompt will appear the next time the player enters the map. You can purchase a storage then for 2.000 gold or you can do so at a later time, too.
This will give the player a new storage next to the formation editor. It works similar to the bank. You can place units there. However, only outside of a game and only in the map or in the formation editor.
You start off with 10 slots for the storage. You can expand it indefinitely, but this will cost after a few upgrades 5 digit numbers or even 6 digit numbers. Each upgrade adds +2 slots to the storage. The first expansion costs 1.000 gold. Each further expansion will cost +500 gold. After 20 upgrades (so, 50 space in storage in total) an upgrade will cost 11.000 gold. And this only further increases. Pricing can be fit depending on balance and stuff since anything below 50.000 gold cost is rather 'easy' to obtain for elite players. But this would give every player the opportunity to collect rare units and utilize them at a later time without having to give them up.
Of course, for bonus content users there will be 20 extra spaces for the storage from the beginning. Let's keep the bonus content useful and fair.
Higher time lapse optionsEspecially while farming for gold and you know that your base won't run into the issue of being destroyed it would be great to have an option to accelerate the time beyond what we have right now. It's great that we have it, no question. But even the fast option sometimes feels a little slow. Because all I'm doing during the time is just watch and wait... and wait for longer till I can re-do a level. So, short suggestion, the option to decide between x2 and x4 game speed and maybe even x6. Would be great to see. Perhaps even a slow-motion mode for tough moments? Aka x0.5? Not sure if that would be balanced though.
Infinite modeWell, I think I'm not the only one who thinks that an infinite mode would be a nice addition to the game. Technically the boss world is infinite. And don't get me wrong, I love the boss world for obvious reasons. But as it is, it's not exactly farm-able. And not exactly nice to watch to see your units hammer on a boss for a few seconds, then the next one, then the next one... you get the point.
This suggestion is dedicated to a regular mode that can be accessed once zone 10 has been beaten. Infinite mode is basically infinite, randomly generated waves with procedurally increasing difficulty. The general infinite mode is also divided between easy, normal and hard. Easy providing easier enemies with less loot while hard provides harder enemies with more loot and higher chances for rare (and super rare) units. The reason why I think this would be a great thing to see is because I really like to farm a lot and test out new base builds. I'm not kidding you, it really is awesome to test out new strategies. But yeah, the money is missing. - An infinite mode would be great. Of course, Infinite mode shouldn't harm the base and units. It's moreso a safe farming method. I don't think that would be a bad thing, right?
Perhaps checkpoints could also be made to store collected units into a maybe implemented storage system.
Elite tech centerAn own idea of mine which I would love to see. I'm going to be honest here. Old units are useful for only a short time I feel. I've replaced pretty much all of my old-tier units with rare units or/and post-TC units. That usually also lead to a complete rebuilding of my base's structure. And I do like some of the old units.
This is where the Elite tech center is coming in handy. My idea is that once this unit has been unlocked and placed on the field it will provide great boosts for old units, or in other words units below the normal Tech center. Of course I'm not saying that the Aegis barrier (or in my case Tytan Barrier) is bad. It's one of the few units alongside with Cold Phasor that stays useful. But even here, Infinite fortresses kind of surpass it. In my opinion at least. So the elite tech center could give the units around those two or even those included a great boost. And an elite tech center could also give us the opportunity to add some more units past this one for even harder zones and so on. You get my point.
Speaking of units, could we make a unit suggestion collection? To keep this thread moreso for general ideas, and the unit collection for... well... unit ideas? Would be great!
Tactical windowWell, this is more of a personal preference. I really would love to see a tactical window. While I'm ingame, I like to observe and stalk the entire field intensely. You know, preventing units from being destroyed, trying to find the best places to activate abilities, giving my area a good check-over... Stuff like that. What would make this task a little easier would be a tactical window! In my own head I imagine it like a mini-map on the top right or any corner really. Just seeing the field as a small mini-map. Below that or above it we could have a list of units that are undergoing an event such as health loss, damage dealt, upgrades, stuff like that! It's really just an own preference of doing and I can imagine that a lot of people won't really use it.
Thank you for reading!
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Post by Blue. on Sept 26, 2018 20:52:13 GMT
Separation between Storage and BankSo, the first thing I would love to suggest is a separation between Bank and Storage for units. I'm suggesting this because I'm already running into the issue of not having any space left for new units. I know there is the opportunity for bonus content expansion which I have already bought on Kongregate. - On mobile however I don't think I really want to make use of this. No offense developer, it's really just a matter of available money and how many times I truly use my phone. Anyways, this suggestion is coming to favor those who either don't have the money, or don't want to, or do have it but still run into the issue of hoarding rare units.
Unit Bank: The unit bank functions like the current one without changes. The space count will be reduced from 10 to 5 and from 25 to 15 with bonus content. You can access it from anywhere at any time, ingame. It also is unlocked immediately. So it works like the current bank with reduced space. Don't complain yet. Now comes the interesting part.
Unit Storage: The Storage is different from the bank and cannot be accessed during an ongoing game and needs to be unlocked by fulfilling the following conditions - 1.: Level 6 has been beaten! 2.: The tech center has been unlocked! 3.: 2.000 Gold for the first storage expansion is inside the player's bank (just have 2k gold) Once those conditions are met, a prompt will appear the next time the player enters the map. You can purchase a storage then for 2.000 gold or you can do so at a later time, too.
This will give the player a new storage next to the formation editor. It works similar to the bank. You can place units there. However, only outside of a game and only in the map or in the formation editor.
You start off with 10 slots for the storage. You can expand it indefinitely, but this will cost after a few upgrades 5 digit numbers or even 6 digit numbers. Each upgrade adds +2 slots to the storage. The first expansion costs 1.000 gold. Each further expansion will cost +500 gold. After 20 upgrades (so, 50 space in storage in total) an upgrade will cost 11.000 gold. And this only further increases. Pricing can be fit depending on balance and stuff since anything below 50.000 gold cost is rather 'easy' to obtain for elite players. But this would give every player the opportunity to collect rare units and utilize them at a later time without having to give them up.
Of course, for bonus content users there will be 20 extra spaces for the storage from the beginning. Let's keep the bonus content useful and fair.
Higher time lapse optionsEspecially while farming for gold and you know that your base won't run into the issue of being destroyed it would be great to have an option to accelerate the time beyond what we have right now. It's great that we have it, no question. But even the fast option sometimes feels a little slow. Because all I'm doing during the time is just watch and wait... and wait for longer till I can re-do a level. So, short suggestion, the option to decide between x2 and x4 game speed and maybe even x6. Would be great to see. Perhaps even a slow-motion mode for tough moments? Aka x0.5? Not sure if that would be balanced though.
Infinite modeWell, I think I'm not the only one who thinks that an infinite mode would be a nice addition to the game. Technically the boss world is infinite. And don't get me wrong, I love the boss world for obvious reasons. But as it is, it's not exactly farm-able. And not exactly nice to watch to see your units hammer on a boss for a few seconds, then the next one, then the next one... you get the point.
This suggestion is dedicated to a regular mode that can be accessed once zone 10 has been beaten. Infinite mode is basically infinite, randomly generated waves with procedurally increasing difficulty. The general infinite mode is also divided between easy, normal and hard. Easy providing easier enemies with less loot while hard provides harder enemies with more loot and higher chances for rare (and super rare) units. The reason why I think this would be a great thing to see is because I really like to farm a lot and test out new base builds. I'm not kidding you, it really is awesome to test out new strategies. But yeah, the money is missing. - An infinite mode would be great. Of course, Infinite mode shouldn't harm the base and units. It's moreso a safe farming method. I don't think that would be a bad thing, right?
Perhaps checkpoints could also be made to store collected units into a maybe implemented storage system.
Elite tech centerAn own idea of mine which I would love to see. I'm going to be honest here. Old units are useful for only a short time I feel. I've replaced pretty much all of my old-tier units with rare units or/and post-TC units. That usually also lead to a complete rebuilding of my base's structure. And I do like some of the old units.
This is where the Elite tech center is coming in handy. My idea is that once this unit has been unlocked and placed on the field it will provide great boosts for old units, or in other words units below the normal Tech center. Of course I'm not saying that the Aegis barrier (or in my case Tytan Barrier) is bad. It's one of the few units alongside with Cold Phasor that stays useful. But even here, Infinite fortresses kind of surpass it. In my opinion at least. So the elite tech center could give the units around those two or even those included a great boost. And an elite tech center could also give us the opportunity to add some more units past this one for even harder zones and so on. You get my point.
Speaking of units, could we make a unit suggestion collection? To keep this thread moreso for general ideas, and the unit collection for... well... unit ideas? Would be great!
Tactical windowWell, this is more of a personal preference. I really would love to see a tactical window. While I'm ingame, I like to observe and stalk the entire field intensely. You know, preventing units from being destroyed, trying to find the best places to activate abilities, giving my area a good check-over... Stuff like that. What would make this task a little easier would be a tactical window! In my own head I imagine it like a mini-map on the top right or any corner really. Just seeing the field as a small mini-map. Below that or above it we could have a list of units that are undergoing an event such as health loss, damage dealt, upgrades, stuff like that! It's really just an own preference of doing and I can imagine that a lot of people won't really use it.
Thank you for reading! I'm a mod on the discord and we have a game suggestions thingy, as for the elite tech center that sounds like a awesome idea, if you want to check out the discord (Wich I heavily encourage) go to this link. discord.gg/BmynfZR
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Post by radiocontrolled on Oct 4, 2018 4:56:56 GMT
Hey would it be possible for the bonus content to provide more unit bank slots? 20 slots doesn't provide enough storage of units to build a PvP base and a separate PvE base D: (on mobile, at least for me)
Also being able to register a separate base for PvP that's different from the PvE base would be nice.
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