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Post by Tranquility on Jun 9, 2018 4:30:38 GMT
Update: I made a new and improved stat table on Google Sheets! I recommend using that table as a reference instead of this outdated table (main reason being that editing tables in Google Sheets is much easier than editing them in the forums).
Link to the Google Sheet table:
With the help of an Excel spreadsheet, I have the statistics for the units based on the tooltips in-game. With this, they should help foster discussion about unit balance.
Disclaimer: These numbers do not reveal unit characteristics such as size, status infliction, or projectile behavior; as a result, you will need to consider them in addition to unit stats when deciding which units to use.
These statistics assume a Rank VII, fully-upgraded unit with the 30% attack/heal power upgrade. All individual upgrades, meaning Amplifiers and team upgrades on the unit, are considered; external sources are not considered, so no Chargors or team upgrades from other units.
DPS/HPS is calculated by dividing damage/heal by the fire rate (Damage/Fire Rate = DPS). Note that tooltip damage is 1/10th of the actual total damage (damage done by a single volley) -- e.g. a tooltip damage of 2.0 translates into 20 total damage in-game.
Note for SW Battle Arena: All units have their fire rate delay increased by at least twice the usual value in the arena.
DPS Units
Name
| HP
| Damage
| Fire Rate
| Range
| DPS
| Amplifier (+%)
| Galaxy Turret
| 167 | 14.3 | 1.1 | 47 | 13 | 160
| Substance Blaster
| 100 | 9.4 | 2.2 | 62 | 4.27 | 0
| Cold Phasor
| 120 | 31.5 | 6.3 | 47 | 5 | 0
| Poseidon^
| 129 | 25
| 4.3 | 63 | 5.81 | 0
| Glorious Blaster
| 269 | 31.2 | 3.2 | 36-98 | 9.75 | 0
| Zakana G^ | 100 | 44.7 | 2.2 | 60
| 20.32 | 215
| Elson Tera
| 108 | 447.2 | 13.1 | N/A
| 34.14 | 215
| Nuclear Terra
| 132 | 73.7 | 5.8 | 47 | 12.71 | 215
| Assassin
| 126 | 24.6 | 6.3 | 55-91 | 3.9 | 215
| Scorpion^ | 132 | 145.6 | 6.3 | 82 | 23.11 | 0
| Nyon Exist
| 94 | 44.9 | 9.5 | 47 | 4.73 | 0
| Korazon^ | 140 | 38.5 | 6.8 | 47 | 5.66
| 215
| X-ZAC Fighter
| 255 | 5.9 | 3.2 | 910 | 1.84 | 0
| Tesla
| 185 | 154 | 7.9 | 55 | 19.49 | 215
| The Lightbringer
| 224 | ~118.3
| ~7.9
| 64 | ~14.97
| 215
| Aries | 285 | 81.2 | 4.3 | 65 | 18.88 | 215
| Valerion^
| 455 | ~24.1
| ~1.6
| 97 | ~15.06
| 330
| Fira Zevon
| 132 | 6.6 | 1.1 | 47 | 4.13 | 215
| Caligo Nox
| 140 | 106.5 | 3.2 | 73 | 33.28 | 215
| Thor | 424 | ~10.8
| ~1.6
| 55
| ~6.75
| 0
| Thor Minion
| 30/75 | 2.1 | 4.3
| 910 | 0.49 | 0
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~: Approximation; stat is hidden in-game.
Valerion/Thor's damage and fire rate is based on one part; Valerions have 3 parts and Thors have 2, so their actual damage output is higher.
^: Units have team upgrades: Vigor for Zakana, Scorpion, and Valerion (+12% dmg), Integrity for Korazon (+22 HP), Expanse for Poseidon (+6 Range), and Advance X for Valerion (+15 Range). Healer UnitsName
| HP
| Heal
| Fire Rate
| Range
| HPS
| Vira Healer
| 175 | 9.1 | 5.9 | 47 | 1.54 | Vira Savior
| 170 | 51.2 | 3.2 | 5 | 16 | Sanctum Beacon
| 169 | 320 | 10.5 | 24 | 30.48 | Vira Ultima
| 459 | 120* | 10.5* | 36 | 11.43 |
*N/A if upgraded with Ultima Heal, which gives a 50% chance to fully heal and cure status effects. If there is anything that is outdated/wrong or should be added/changed, feel free to PM me (either here or on Discord) about it so I can fix it! I might add barrier unit statistics later if either there is enough demand for it or I feel like adding it.
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Post by weltensittich on Jun 9, 2018 7:37:36 GMT
Great Work! So on the paper Tesla is really the King followed by Aries. Okay, noone gets that wrong which is nice. I knew that Karazons damage really isn't that great if you not considered it's piercing bullets. I see that every time my Karas want to damage shielded units in the arena, it just does almost nothing. Valerion must be 12 DPS at least! Which makes him clearly not a support as some people here think. The Damage of one Thor shot shouldn't be that hard to determine. Also I already kinda knew that Nyons aren't that great in this version anymore. They just aren't very devastating anymore.
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Post by Tranquility on Jun 9, 2018 17:09:52 GMT
Great Work! So on the paper Tesla is really the King followed by Aries. Okay, noone gets that wrong which is nice. I knew that Karazons damage really isn't that great if you not considered it's piercing bullets. I see that every time my Karas want to damage shielded units in the arena, it just does almost nothing. Valerion must be 12 DPS at least! Which makes him clearly not a support as some people here think. The Damage of one Thor shot shouldn't be that hard to determine. Also I already kinda knew that Nyons aren't that great in this version anymore. They just aren't very devastating anymore. Yeah, there is a lot of things that are apparent when you look at the statistics. The only difficult part would be to translate the damage in the tooltip into actual damage done (or vice versa). As far as I know, units deal far more damage than what is listed (Nyon Exists definitely don't deal 61 damage), and there is also damage range to contend with as well (and this isn't even considering other factors such as units not firing their entire salvos and varying fire rates). As such, trying to find the exact damage for the Lightbringer, Valerion, and Thor would be very, very difficult at best and practically impossible at worst. (An approximation is more feasible, however).
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Post by weltensittich on Jun 10, 2018 19:22:27 GMT
Great Work! So on the paper Tesla is really the King followed by Aries. Okay, noone gets that wrong which is nice. I knew that Karazons damage really isn't that great if you not considered it's piercing bullets. I see that every time my Karas want to damage shielded units in the arena, it just does almost nothing. Valerion must be 12 DPS at least! Which makes him clearly not a support as some people here think. The Damage of one Thor shot shouldn't be that hard to determine. Also I already kinda knew that Nyons aren't that great in this version anymore. They just aren't very devastating anymore. Yeah, there is a lot of things that are apparent when you look at the statistics. The only difficult part would be to translate the damage in the tooltip into actual damage done (or vice versa). As far as I know, units deal far more damage than what is listed (Nyon Exists definitely don't deal 61 damage), and there is also damage range to contend with as well (and this isn't even considering other factors such as units not firing their entire salvos and varying fire rates). As such, trying to find the exact damage for the Lightbringer, Valerion, and Thor would be very, very difficult at best and practically impossible at worst. (An approximation is more feasible, however). Totally! Getting the real numbers is very hard. I never really understood why there are so many factors. Sure, it makes the game more naturel but without knowing most of this in numbers it makes the game very hard to grasp. However DMG/LVL isnt that bad. I just would suggest that it only counts the last 5 or 10 levels so earlier levels don't distort the result.
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Post by Tranquility on Jun 12, 2018 21:19:52 GMT
I finally included statistics for healer units now! (Vira Healer should definitely get a Rank VII upgrade.)
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kabosu
dont do drugs
Posts: 89
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Post by kabosu on Jun 12, 2018 21:43:13 GMT
I finally included statistics for healer units now! (Vira Healer should definitely get a Rank VII upgrade.) Nice! So what do you think about the whole Beacon vs Saviour thing?
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Post by Tranquility on Jun 14, 2018 16:09:31 GMT
I finally included statistics for healer units now! (Vira Healer should definitely get a Rank VII upgrade.) Nice! So what do you think about the whole Beacon vs Saviour thing? Under optimal conditions, they both have similar healing power, so the deciding factor is really their utility. The Beacon is better if its Team Resistance is needed to max neg. res. and is placed so that the scattered healing particles can affect either most of the base or units that can take a lot of damage but can't regen at all (like X-ZAC Assimilators or Valerions). Otherwise, if placement is either too difficult or neg. res. isn't a priority, Saviors are better since they have mobility, don't take up space, and fire a lot of focused healing particles at max rank, whereas the Beacon can't move, takes up space that could've have been used to move a unit into another Chargor, and most of its particles will be wasted due to the scatter (especially if there is no piercing enemies that can go past walls).
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Post by theworst on Jun 24, 2018 6:22:33 GMT
Mildly curious, is Darkness Barrier worth it?
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kabosu
dont do drugs
Posts: 89
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Post by kabosu on Jun 24, 2018 6:32:17 GMT
Mildly curious, is Darkness Barrier worth it? Short answer: No.
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Post by theworst on Jun 24, 2018 6:37:28 GMT
Mildly curious, is Darkness Barrier worth it? Short answer: No. Fair.
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Post by Tranquility on Jun 29, 2018 4:06:14 GMT
I updated the Korazon damage (went from 53.1 to 39.7); I'll say it's still viable for both PvE and PvP, though it is now less consistent and is beginning to rely more on its wild damage range (from dealing single-digit damage to shields to dealing insane triple-digit damage that instantly destroys bases) and confusion chance than its overall damage output.
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Post by Tranquility on Aug 15, 2018 5:26:26 GMT
With the advent of level 6 upgrades, I partially updated the table for the 1.1.0 update. What this means is that some of the units will still be assuming a 25% attack upgrade (indicated by italics) due to the fact that I don't have them as of now; I'll update those as soon as I have them. The tooltips for the healing amount didn't seem to change with the extra level though, so I haven't touched those.
As for the new Rank VII upgrade for the Zycon Storm, the Poseidon, it looks like a more powerful version of the Devas Nero, with stronger and faster projectiles and a chance to fire a torrential amount of them. That said, these missiles are still reflectable, so shield-breakers such as the Zakana (which is buffed in the update!) are recommended.
Speaking of missiles, the Aries not only had their damage buffed (Lightbringers and Valerions might be buffed as well), but they also get another upgrade that, at the cost of two more Rank VII units (and about 200k in gold), allows them to occasionally fire missiles that travel faster than those of the Poseidon and deal heavy damage. However, it is very expensive (rivaling the Thor Minion upgrades), so they probably should be brought last.
Overall, I don't expect this missile spam to suddenly dominate the shield-heavy battle arena, though it's great for PvE - at least, the part that doesn't have regular shield enemies.
Oh, and Korazons got nerfed again (it's a ~5% decrease, though, so don't panic! It's still viable).
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kabosu
dont do drugs
Posts: 89
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Post by kabosu on Aug 16, 2018 22:43:54 GMT
Good update again Tranq, have you tried looking into the Tsunami upgrade for Poseidon? Seems like it makes the DPS a lot higher than what actually appears on screen.
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Post by Tranquility on Aug 20, 2018 23:35:45 GMT
Good update again Tranq, have you tried looking into the Tsunami upgrade for Poseidon? Seems like it makes the DPS a lot higher than what actually appears on screen. Honestly, I haven't really paid much attention to its damage and proc chance, especially with the missile bug and me being so focused on getting X-Ranks for my rare units. My guess is that individual Tsunami projectiles deal the same damage as regular ones, just shot out with twice the amount. It doesn't seem to proc much though (at least, from my observation), so I don't think it'll add much to the overall DPS. Still a useful upgrade though.
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kabosu
dont do drugs
Posts: 89
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Post by kabosu on Aug 22, 2018 1:32:37 GMT
Good update again Tranq, have you tried looking into the Tsunami upgrade for Poseidon? Seems like it makes the DPS a lot higher than what actually appears on screen. Honestly, I haven't really paid much attention to its damage and proc chance, especially with the missile bug and me being so focused on getting X-Ranks for my rare units. My guess is that individual Tsunami projectiles deal the same damage as regular ones, just shot out with twice the amount. It doesn't seem to proc much though (at least, from my observation), so I don't think it'll add much to the overall DPS. Still a useful upgrade though. Hmmm I've been raising a few Poseidons and from what I can see, their dmg/lvl is still far below the 2k mark, but perhaps that's just due to the suicidal missiles screwing with their hp and dmg potential. I'll come back to it after they're fixed.
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